kevintron
Active member
I've been working on a game using the maze module. My original idea was a 100 connected screens that layout going 10 to the right, drop down 10 to the left and on like that to the last screen which would then connect to the win game screen. I've got the 100 screens done. Now I'm thinking since the path is linear it might make more sense to split it into 10 screen levels. The last screen warping back to a base screen. Then a quick dialogue and warp to the next 10. My thinking being the 10th screen would have the item you need from that level. You warp to the base by collecting it.
The 100 connected screens don't have the special items yet. It's just one long path to the end with checkpoints every 10 screens. If I add the special items I could make them trigger a road block to prevent back tracking each time you get one. But then its basically the same thing as the separate levels.
This is the wall I have hit. It's more of a creative indecision. I just wanted to put it out there to kinda kick it around so I can decide which way to go. If anyone has any thoughts on this it would be appreciated.
The 100 connected screens don't have the special items yet. It's just one long path to the end with checkpoints every 10 screens. If I add the special items I could make them trigger a road block to prevent back tracking each time you get one. But then its basically the same thing as the separate levels.
This is the wall I have hit. It's more of a creative indecision. I just wanted to put it out there to kinda kick it around so I can decide which way to go. If anyone has any thoughts on this it would be appreciated.