Mazegame one world or 10 levels?

kevintron

Active member
I've been working on a game using the maze module. My original idea was a 100 connected screens that layout going 10 to the right, drop down 10 to the left and on like that to the last screen which would then connect to the win game screen. I've got the 100 screens done. Now I'm thinking since the path is linear it might make more sense to split it into 10 screen levels. The last screen warping back to a base screen. Then a quick dialogue and warp to the next 10. My thinking being the 10th screen would have the item you need from that level. You warp to the base by collecting it.
The 100 connected screens don't have the special items yet. It's just one long path to the end with checkpoints every 10 screens. If I add the special items I could make them trigger a road block to prevent back tracking each time you get one. But then its basically the same thing as the separate levels.

This is the wall I have hit. It's more of a creative indecision. I just wanted to put it out there to kinda kick it around so I can decide which way to go. If anyone has any thoughts on this it would be appreciated.
 

Jonny

Well-known member
I think it would be better to break it up to give the player some sense of achievement as they progress. Adventures of Lolo does something similar, I think with a passcode on the 'stage complete' cutscenes if I'm remembering that correctly.
 

mouse spirit

Well-known member
In my game its a constant stream,with some non deadly rooms to rest.
But I agree with these fellas, break it up.gives a chance for cool introscreens possibly too.
 

kevintron

Active member
Introscreens are a good idea. I should still have plenty of space left after adding the base rooms. I did put the effort into making all the areas different. I should give them names too.
 
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