m8si
Active member
Came up this strange idea yesterday... So... What if there was a Metroid style adventure game for the NES with Flappy Bird physics? xD
The concept seemed fun enough that I wanted to invest some time in developing it further. However... Soon I realized being able to fly anywhere you want is not actually as fun as it may seem. Therefore I changed the game to have normal jump physics at first and after beating an enemy you get two "air jumps" as a reward. The jumps will also decrease by one each time player jumps in midair.
What do you think? Is there potential? Shoud I develop it further?
In case you are interested here is the gameplay video & the game rom
Oh. And if you want to make your own Flappy Bird game it was actually very easy in Nesmaker. I used the basic Metroidvania module, but it should work in all modules with gravity & jumping. All you have to do is to change gravity values in doHandlePhysics to
and bypass all the ground checks in your jump script (e.g. jump_throughPlat)
The concept seemed fun enough that I wanted to invest some time in developing it further. However... Soon I realized being able to fly anywhere you want is not actually as fun as it may seem. Therefore I changed the game to have normal jump physics at first and after beating an enemy you get two "air jumps" as a reward. The jumps will also decrease by one each time player jumps in midair.
What do you think? Is there potential? Shoud I develop it further?
In case you are interested here is the gameplay video & the game rom
Oh. And if you want to make your own Flappy Bird game it was actually very easy in Nesmaker. I used the basic Metroidvania module, but it should work in all modules with gravity & jumping. All you have to do is to change gravity values in doHandlePhysics to
Code:
GRAVITY_LO = #$20
Code:
;; Beginning of your jump script
JMP +doJump