Good Afternoon NESmaker Peeps,
I've been lying low for awhile, working VERY slowly on a project. and I am finally getting to a place where I'd like to share some of that work.
CutterCross, Logan and Kevin81 have been giving me invaluable help and guidance as I flop about with NESmaker/famitracker.
Without them I don't think I would have stuck to it as much as I have.
Project Molly will be a sci-fy platformer-shooter about a futuristic society that has already embraced the new normal after biological warfare has caused their planet to be cut off from the rest of the galaxy. Molly is a professional scavenger just trying to pay the bills and keep the lights on.
Based off a webtoon I wrote for, for a short while: The Easy Life
At the moment there is no demo...
Everything you see here was me just kind of screwing around and getting the base stuff done...
The text system needs work... but honestly? I never thought it would even HAPPEN...
Seriously if Cutter and Logan weren't around this would never have gotten anywhere... and let me stress... I don't ask them like... 1 or 2 questions... I BOMBARD them with questions... They should start charging... lol (please don't).... But they've got me super excited to keep going now.
My plans next are: (In no particular order), writting this stuff down so I can start to organize and keep track (because it's a crazy mess)
-Monster death animation
-Boss for demo
-Title Screen (I'll make something new)
-Text system set up for multiple messages on a single screen
-Consider trying to get a "loft weapon" like an arcing nade that explodes on impact and has limited uses
-Consider adding a ducking feature if player presses down
Tile set/Pixel Assets:
-Level one boss area
-consider reworking background tiles again... I bet you can layer the city better.
-Molly needs a rework, her body is too ridged
For fun here is the renditions that went into developing Molly and the zombie from the original Pixel art:
Second Rendition of Molly and Zombie:
Third Rendition of Molly and Zombie:
Current rendition of Molly and Zombie:
And then Molly's original Portrait:
It's been really fun and challenging working with the limitations of the NES and I look forward to seeing how this project turns out.