Mooooo!

kevin81

Active member
Ultra-mini-minor update!
I tried adding summer/winter mode using game states but I couldn't get physics to work on any other state than the "Main Game" state. So now there's a screenflag that tells the game which season to use. Which means there are two types of physics in the game now:

summermoo.gif
Summer/Fall Moo, tile-based hopping
wintermoo.gif
Winter Moo, skating cow prototype

Here's a to-do summary (also for myself to fall back on):
- Add levels for Fall mode
- Finish Winter mode (Cow needs a body)
- Add Spring mode
- Create and add songs for both Fall and Spring mode
- Optimize code if necessary
- Add levels like a mad cow
- Testing, testing, testing...

Unfortunately I'm afraid I won't be done before November 5th, but this game's full version is going to see the light of day eventually!
 

Knietfeld

Member
It makes me so happy to see you're working on this again! I downloaded it when people started posting about it recently and it is so charming! I put it on my SNES classic and I catch my 4 year old playing it every once in a while. He hasn't gotten too far but when he finishes a level he gets super excited and shouts "I WON!" It's pretty great.
 

kevin81

Active member
First of all, happy Halloween everybody!
Booooo.png

Progress is being made really slowly but steady :) Some palette errors and other minor bugs were fixed, the menu system is in place and there are placeholders for story mode.
Mooooomenu.gif

Next up: tackling the asm challenges in Winter mode!
 
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