Mooooo!

kevin81

Well-known member
Here it is, my first ever NESmaker game!
Moooo!.png

Story
You are a cow. A hungry cow. In fact, you are so hungry, you need to eat all the grass you can find. You progress to the next level when you have eaten all the grass on the screen. But don't get stuck on rocks, trees, or your ever-growing body.

Controls
Press A to start the game. Use the D-pad to navigate the cow through the field. If you get stuck, you can reset the level using the B-key.

This is a demo
The demo contains 20 levels. I aim to add a total of 200 levels in the finished product, and add another type of puzzle throughout the game. I hope you enjoy the demo and love to hear what you think!

Update (april 22, 2021)
Here's a download link to the latest version, with some minor bug fixes:
 
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Logana

Well-known member
1607899447617.png
terific game, would love to see more, although i think the little moo at the end of levels sound just be a sfx, so the song dosent repeat every level
 

kevin81

Well-known member
terific game, would love to see more, although i think the little moo at the end of levels sound just be a sfx, so the song dosent repeat every level
Thanks Logana, glad you like it! You make a valid point concerning the moo sfx. I had it cut off the music initially to emphasize the level end but levels are too short for that. I'll change it so the music keeps playing. Thanks for the feedback!
 

Logana

Well-known member
No problem, btw the music is awsome although it hardly got to the really good parts because I was only stumped a few times
 

Jonny

Well-known member
I don't know if it's possible with this type of game.. When the levels get much bigger and harder later in the finished game, some sort of checkpoints would be good to keep players interest. Maybe another mechanic too, for example you have to be sure to pick up some wood to build a bridge. Not that cows build bridges usually.

I have a few more puns but I don't want to milk it.
 

mouse spirit

Well-known member
I played the whole thing and enjoyed it very much.I did find one glitch when i random press all the buttons and go crazy,
a piece of cow can dissapear. Might be an actual cause other than me pressing random stuff. I will try to narrow it down.
Mooooo! (20 level demo).pngMooooo!  (20 level demo).png

Edit: Also if i held buttons and directions when starting or restarting levels, pieces of cow could be
left over and other strange things.
Mooooo! 3(20 level demo).pngMooooo!  4 (20 level demo).png
I think that left over piece isnt "there"(solid block). And the missing cow piece is actually "there"(solid block) because
thats where i started in the level.

My guess is that the cow is reset after the level starts to load. Maybe also reset all tiles if possible AFTER the
level or cow loads. Just a suggestion although there could be a workaround.
Maybe dont allow button inputs until after level loads, and so on.
 
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kevin81

Well-known member
I don't know if it's possible with this type of game.. When the levels get much bigger and harder later in the finished game, some sort of checkpoints would be good to keep players interest. Maybe another mechanic too, for example you have to be sure to pick up some wood to build a bridge. Not that cows build bridges usually.

I have a few more puns but I don't want to milk it.
Thanks for your feedback! I do have some variations in mind, although i really like the idea of building bridges.

But first, I'm having beef with some glitches that need to be remooved.
 

kevin81

Well-known member
I played the whole thing and enjoyed it very much.I did find one glitch when i random press all the buttons and go crazy,
a piece of cow can dissapear. Might be an actual cause other than me pressing random stuff. I will try to narrow it down. [...]
Thank you so much, this is really valuable feedback! I think most of these glitches happen when multiple keys are pressed, so I'm leaning towards some extra `CMP Gamepad` checks to fix them. I will try to reproduce and solve these issues as soon as I find the time to do so. Again, thanks for your feedback, and I'm glad you enjoyed it!

(Should this topic be mooved to the WIP forum now, or is it okay to leave it here?)
 

mouse spirit

Well-known member
No problem.
I'd say if you are pursuing making this game,have it in WIP. If you are done with it or have a finished demo, put it in finished.But no one is too picky and with my game, well, it was a demo until it was finished . So it's somewhat subjective. Keep the demo here, and start a wip if you are going further. Having both is ok.
 

kevin81

Well-known member
No problem.
I'd say if you are pursuing making this game,have it in WIP. If you are done with it or have a finished demo, put it in finished.But no one is too picky and with my game, well, it was a demo until it was finished . So it's somewhat subjective. Keep the demo here, and start a wip if you are going further. Having both is ok.
Fair enough, I'll keep it in here then. I'm not planning for a full-fledged official release anyway as it is more of a hobby project :) Thanks!

On another note, I decided to open source the project, so everyone can see how I did things, learn or pick ideas from it or even give pointers how things could or should be done differently.

 
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Basty

Active member
Played through the 20 levels and it was either pretty easy or my cognitive skills just has
a knack for this type of games since I pretty much beat it without even thinking about it.

Music is nice, though I'd personally prefer that it won't be like in Adventure of Lolo or
Bubble Bobble where you hear same jingle in an infinite loop throughout all 200 levels.
That is going to get annoying real soon even though I like the music piece.

Moo at the end per every level is a nice touch.

Gotta say though, I'd prefer if area the puzzle takes place in would have some sort of
fence or something over it and over all just some random greenery and trees behind it.
Right not areas covered in darkness makes me feel like that there are something to
explore even though it's just a wall. I blame Warcraft 2 for that.
 

kevin81

Well-known member
After a more-than-a-half-year hiatus, and pretty much fueled by both positive feedback (did I mention this community is awesome?) and the Byte-Off 2021 announcement, I've decided to pick up this project again. Let's see if we can have something reasonably finished by the first week of November!

Today, I've added the proposed bridge mechanic to the game (Thanks @Jonny for the idea!).

Other mechanics that are on the list are ice physics (I know everybody loves them, I promise they won't frustrate in this game though) and twin mode, let's hope I can pull those off in time.

Edit: Also, I'm playing around a bit with the esthetics of the game to spice it up a bit, as @Basty suggested:
game_002.png
 
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