Multiple Armor Types

In the original Legend of Zelda you could (in the mid-game) get a different piece of armor a kind of white and blue colored armor which had a buff when being hit by projectiles, a tutorial for something like that would be sick, and a spot in the code to perhaps edit the stats the buffed armor gave you. BTW this tutorial should be in the adventure module.
 

Ctrl+Alt

New member
You should use bits and flag for this,
Armor is basically a weapon, even if it doesn't hurt. You need a script where it detect if you have the armor (weapon flag) and gives you the defence. You may need to swap palettes in order to make something which differentiates from your character without armor.
 

Sersichm

New member
You should use bits and flag for this,
Armor is basically a weapon, even if it doesn't hurt. You need a script where it detect if you have the armor (weapon flag) and gives you the defence. You may need to swap palettes in order to make something which differentiates from your character without armor.
I am still not entirely sure how the flags work a step by step tutorial would be amazing and would beef up my game.
 
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