My Byteoff V entry last call... Please Help! (Adventure module 4.5.9)

Hello everyone, my byte0ff entry is going good but each time I thought I found a solution, another problem occurs and this one is the craziest idea that come to my mind to try to hope to make it work. You see, I'm using the toggle menu scripts to make my entry and I don't need the player sprite at all. The limitations of the NES drives me nuts and I'm using the monster tiles the push more graphics in, only for that purpose. So I need the "monsters" to show up but not the player.

If it doesn't work, the plan B is to throw away the toggle menu approach but that means I'd have to make the player moving on a 6 x 6 grid exactly as the toogle menu scripts allows. Sadly, I wasn't able to find anything close after searching the forums. If someone can help me with an example I would be really happy.

Thank you all!
 

smilehero65

Active member
Hello everyone, my byte0ff entry is going good but each time I thought I found a solution, another problem occurs and this one is the craziest idea that come to my mind to try to hope to make it work. You see, I'm using the toggle menu scripts to make my entry and I don't need the player sprite at all. The limitations of the NES drives me nuts and I'm using the monster tiles the push more graphics in, only for that purpose. So I need the "monsters" to show up but not the player.

If it doesn't work, the plan B is to throw away the toggle menu approach but that means I'd have to make the player moving on a 6 x 6 grid exactly as the toogle menu scripts allows. Sadly, I wasn't able to find anything close after searching the forums. If someone can help me with an example I would be really happy.

Thank you all!
So what I seem to understand is that you want to Hide your Player Sprites but keep the monster sprites visible.

This thread is something that you might need:


If anything let me know, and apologize if my answer is not quick as I am also working on my entry ^_^
 
@smilehero65 Sadly, the player sprite is not the problem, looks like, after a few more tests, that the monsters are the problem. Toggle icon and monsters don't mix together. As soon as I put a monster the toggle icon disappears and, not only that, the monster graphics has ugly graphic glitches... Well, if no one has an idea until thursday, it will be the time for me to switch for plan B before the byteoff V ends.
 
If anyone finds it obvious that I should head for plan B immediately, here's a small video showing what I'm aiming to do using the main player sprite instead of the toogle menu movement icon.
Yes, it's the magnifying glass:

 
Last edited:

dale_coop

Moderator
Staff member
If anyone finds it obvious that I should head for plan B immediately, here's a small video showing what I'm aiming to do using the main player sprite instead of the toogle menu movement icon.
Yes, it's the magnifying glass:


An object (game object or monster object) which would change position while pressing left / right (like you're currently do with your change tile)
The coords for those positions could be hardcoded or in LUT tables.
 
An object (game object or monster object) which would change position while pressing left / right (like you're currently do with your change tile)
The coords for those positions could be hardcoded or in LUT tables.
This is out if my league. I found a simpler solution that I will try out tonight. If it doesn't work, I'll try your solution.
 
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