NES Maker Bible/Wiki

dawg338

New member
Does there exist a NES Maker "Bible" or How-To Guide and or Wiki page? I know there are Youtube tutorials, which is great, but sometimes they are really long and hard to follow along with. I think it would be wonderful if there was an online guide you can look at and maybe have pictures or Youtube video links on how to do a lot of stuff that someone may want to know.

I have been trying to figure out ladders and I am still stumped. Besides needing the code, what boxes need checked and where to allow that code to function properly? Everything is scattered about and it is hard to Google for any information or to find it from official channels. I realize this would be an enormous task to carry out, but it can be over time and maybe user contribution that a mod can oversee to make sure it is right.

I'm not a programmer, more of a designer/artist, so coding for me was BASIC or HTML back in the '80s and '90s, and barely then.

This way, more people may want to try this software out and make nes games. Personally I almost want to throw in the towel and try out Game Studio 2.0 on PC, but I'm sure that is difficult as well.
 

Kanbei85

Member
I have raised this as well. The absurd claim that there is "no programming required" should be taken off the marketing. People should not be expected to sift through mountains of forum posts, or to watch hours of video tutorials, just to find a specific piece of information about how to use the software. I'm glad to have NESmaker, but it should be free, or else significantly price-reduced, in its current state!
 

TolerantX

Active member
TBH , you can create NES games with no code required. There are tutorials that show how to do that. You literally just insert your own assets over the tutorial ones and you're done. Anything more custom or complex you need to plan out and add and remove code accordingly. I've been making tutorials for NESmaker to show how to make games you want in an organized fashion.
 

Kanbei85

Member
TBH , you can create NES games with no code required. There are tutorials that show how to do that. You literally just insert your own assets over the tutorial ones and you're done. Anything more custom or complex you need to plan out and add and remove code accordingly. I've been making tutorials for NESmaker to show how to make games you want in an organized fashion.
Yes, I fully agree. So this would be the reasonable thing to do: stop marketing as "no programming required", since that's misleading, and then create a searchable written documentation for learning how to properly use the software, instead of requiring people to sift through hours of training videos as the only available option. Anybody who is seriously going to buy this software on the basis of that marketing slogan is going to be seriously disappointed when they come around to actually trying to make a game with "no programming". I think "Minimal Programming Required" might be a better thing to say.
 

Citizen_Weeb

New member
The absence of proper written documentation(the wiki is a skeleton that just links to forum posts, something that could be done from within the forums by way of a few stickied posts) is a severe accessibility issue, and is the only actual flaw I can think of with NESMaker.
 

dale_coop

Moderator
Staff member
A documentation is very difficult because the engine changes at each version (writing a documentation for a version was taking too much time... new versions ware already out... and the doc had to be re-written again... and again... and again... it's endless)
So, waiting for a definitive stable version of NESmaker. Then, the official guide (a full doc) should be released.
(in the mean time, the official tutorials from the official page, in the "LEARN" section, are the documentation ! also the "help > ?" in the nesmaker menu... and the forum topics)
 

Saulus_Lira

Member
Dale is right. We will really only have an official written guide when there is a stable version of nesmaker. Versions 4.1.5 and 4.5.x are extremely different in code. We must take into account that the assembly is complicated, and what we have in our hands today is something that no one else has. We must be patient, wait for the final version and a guide to the definitive codes.
 
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