Johnny Nongamer
New member
The moment I signed up and bought my license for NES Maker was the moment that I knew I was going to treat this like a college course.
For me, The LEARN page is a goldmine. Seven development paths (Maze, Platformer, Shooter, etc) . . . ooh, they added an orientation video . . . neat-o
And three layers for each path (Beginner, Intermediate, Advanced).
Adding to this is my own layer of cruel and unusual punishment, broadcasting my real time development over YouTube (none of which has a market anywhere), with note taking (by hand) and drawing (also by hand)
I proceed as follows:
1. Watch the video (For example, Maze, Beginner Path) "The Lecture"
2. Based on (1), write myself an assignment (For example, make five levels) "Lab Time"
3. After (2) is completed, present it on YouTube (Ultimately, when you release your very own game, you need to know how to pitch it) "Unit Exam"
It was when I got to this part, I decided that I'm going to develop one game and drill down through Beginner, Intermediate and Advanced. (Instead of three games, which would be insane)
Which means, by the time I'm done with Advanced, I will have three short pitch videos (less than 3 minutes each) and one finished ROM for each development path.
I should know enough by then to start work on an original work "Thesis Presentation" along with a pitch video "Thesis Defense"
So . . . yeah in a very very torturous way, this is exactly how I want to learn NES Maker.
For me, The LEARN page is a goldmine. Seven development paths (Maze, Platformer, Shooter, etc) . . . ooh, they added an orientation video . . . neat-o
And three layers for each path (Beginner, Intermediate, Advanced).
Adding to this is my own layer of cruel and unusual punishment, broadcasting my real time development over YouTube (none of which has a market anywhere), with note taking (by hand) and drawing (also by hand)
I proceed as follows:
1. Watch the video (For example, Maze, Beginner Path) "The Lecture"
2. Based on (1), write myself an assignment (For example, make five levels) "Lab Time"
3. After (2) is completed, present it on YouTube (Ultimately, when you release your very own game, you need to know how to pitch it) "Unit Exam"
It was when I got to this part, I decided that I'm going to develop one game and drill down through Beginner, Intermediate and Advanced. (Instead of three games, which would be insane)
Which means, by the time I'm done with Advanced, I will have three short pitch videos (less than 3 minutes each) and one finished ROM for each development path.
I should know enough by then to start work on an original work "Thesis Presentation" along with a pitch video "Thesis Defense"
So . . . yeah in a very very torturous way, this is exactly how I want to learn NES Maker.