New User: Adventure Game Bugs?

puppydrum64

Active member
I was following the Beginner and Intermediate Adventure Game Tutorials. I got to the point where I created the NPC that gives the player the sword. However, during playtesting I find that after collecting the sword and leaving the room the NPC was in, the sword and magic spell palettes change to be the same as the player, and all monsters (NPCs and slimes) on all maps disappear. I'm not sure why this is, when I went back to re-test my work from doing the Beginner tutorial this doesn't happen, despite having the same scripts installed. I even started a new adventure game from scratch and encountered the same issue again.

Edit: Here's another problem: If I create a Monster Group and place it in the world, changing its palette seems to have no effect on the game. I can't get the maker to recognize the new palette.

 
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dale_coop

Moderator
Staff member
It's because the screen is triggered when you get the Sword from the NPC (as Joe explained)
On a "triggered" screen, the objects that can be placed are not the same (in the screen editor, you will see a combo box at the top right that indicate "normal day"... or "triggered day")
Also, when a screen is triggered, all the screens that have the same "screen type" value are triggered too. So, you need to make sure your trigger able screen (the screen where you placed your NPC that will give the sword and trigger the screen) has a unique screen type value. for that open the screen "Infos" and a set a "screen type" value (any value, for THAT screen... but don't keep it "0"... because all the screen have that value by default)

And in the screen "Infos", check the "day triggered monsters" ;) because when the screen is triggered, it's those settings that are used (colors and monster groups ;))
 

puppydrum64

Active member
It's because the screen is triggered when you get the Sword from the NPC (as Joe explained)
On a "triggered" screen, the objects that can be placed are not the same (in the screen editor, you will see a combo box at the top right that indicate "normal day"... or "triggered day")
Also, when a screen is triggered, all the screens that have the same "screen type" value are triggered too. So, you need to make sure your trigger able screen (the screen where you placed your NPC that will give the sword and trigger the screen) has a unique screen type value. for that open the screen "Infos" and a set a "screen type" value (any value, for THAT screen... but don't keep it "0"... because all the screen have that value by default)

And in the screen "Infos", check the "day triggered monsters" ;) because when the screen is triggered, it's those settings that are used (colors and monster groups ;))
Thank you so much! I was so confused. I must have missed that part where Joe explained it.

EDIT 1: I fixed the palette problem but the slimes still disappear even after I set the "sword room" to type 1. I don't know why.

EDIT 2: I changed the sword room to type 1 and the other rooms to type 2 and now everything works. Seems that type 0 doesn't work.
 
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Logana

Well-known member
yep that’s a glitch with 4.5 from now on you have to set every room to room number 1, kinda annoying but it’s the only way to fix that currently and it’s been bugging me
 
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