object editor now forces all animations to be the same size.

Mugi

Member
when i made my playerobject animations, this still worked just fine.

my player is 3x3 tiles in size, except for the jump animation, which is 3x4 in size due to being vertically larger than the normal animations.
this worked just fine starting from 4.0.11 where i made my player, and i have no idea when this broke.
Im now running 4.1.4 and the object editor resizes ALL animations to whatever you set it to in any specific animation, and destroyed my playerobject in the process.

not cool, especially if this is a silent "feature" instead of a bug.
 

dale_coop

Moderator
Staff member
I think it has always been like that. The size is set for the object, not specific to an animation... sadly.
 

Mugi

Member
i dont know... i checked an old rom i had and it still has the 3x4 jump animation fully shown, meaning it does work.
but in the later roms, the legs of the character are cut off because the jump is forced to 3x3..

no idea really.. but yeah this is just not cool... i had to redesign my entire player because of this -___-
 

Mugi

Member
it wasnt since it's the same object i still use to this day. i never made alternative versions of it, or even remade it, i just exported it from 4.0.11 and imported to 4.1.
it was always 3x3 and a 3x4 jumping animation.

doesnt matter anyone anyway, i remade the whole thing for the Nth time, now with everything being 3x3. Not as good as the original frames but it'll have to do :p
 
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