Subotai
Active member
Hi NesMaker community,
it has been a while since this bug is there.
I've search the forum, and didn't find something about that bug.
The player is 4 tiles Height by 2 tiles width.
I've tried with the MetroVania module too, and it does the same problem.
When the player is jumping near a solid block, he can pass under if the under block is null. See the video below.
Here's the collision type :
Here is the bounding box :
I know that a solution would be to have the block under the rock to be solid, but I don't want to.
It is probably something on the physic script, but I don't know how to fix it.
Any ideas ?
it has been a while since this bug is there.
I've search the forum, and didn't find something about that bug.
The player is 4 tiles Height by 2 tiles width.
I've tried with the MetroVania module too, and it does the same problem.
When the player is jumping near a solid block, he can pass under if the under block is null. See the video below.
Here's the collision type :
Here is the bounding box :
I know that a solution would be to have the block under the rock to be solid, but I don't want to.
It is probably something on the physic script, but I don't know how to fix it.
Any ideas ?