Pre-Draw, checkpoint, music, left scroll, and graphical issues (4.1.5)

Hippokittie

New member
I know I am using the older version of NESMaker; but the game was mostly complete with just some bug fixes and art adjustments. In my attempts to test, I found that dying and returning to checkpoints corrupts some sprite data, will not draw the player (sometimes and this also makes them take no damage and removes life limits making the 6 lives not matter), and the music to stop playing until a screen with new music kicks in (unless the checkpoint has different music, then the music doesn't bug out).

The only changes I have made to the draw and pre-draw script was from the tutorial on making simple text cutscenes (here https://www.nesmakers.com/index.php?threads/simple-autotext-cutscenes-4-15.4831/)

The checkpoint system is still the same (I didn't change anything). I have even gone through and made sure every screen that ISN'T a cutscene screen has a proper marker on it as to not confuse it.
There also became an issue where the weapon shooting started cutting out music; but I think that is more a sound file issues.
 

PasseGaming

Active member
I haven't used 4.1 much but I do remember that being a issue with the music cutting out due to the weapon. It was repaired with 4.5.

I believe it has something to do with what channel the weapon uses. I remember a tutorial where it was explained that typically the second channel was mostly used for the sound effects while the first was for music. I could be wrong, it was a while ago.
 

Hippokittie

New member
I haven't used 4.1 much but I do remember that being a issue with the music cutting out due to the weapon. It was repaired with 4.5.

I believe it has something to do with what channel the weapon uses. I remember a tutorial where it was explained that typically the second channel was mostly used for the sound effects while the first was for music. I could be wrong, it was a while ago.

The music shooting thing I can handle, simply by removing the shooting sound or adjusting the music to not use a specific channel. I am more worried about the turning invisible and music cutting out on checkpoints (as well as the sprite corruption)
 

PasseGaming

Active member
Unfortunately can't help with that. I take it that you've been working on this for some time now? Merely a guess as you didn't switch over to 4.5
 

Hippokittie

New member
Unfortunately can't help with that. I take it that you've been working on this for some time now? Merely a guess as you didn't switch over to 4.5
I started on it when 4.1.5 came out. I could possible move the image files over; but with the changes to the engine I would have to re-do some scripts again and learn what changes are done. It is possible I might need to migrate it to a newer version if I cant fix it with 4.1.5
 
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