Hippokittie
Member
I know I am using the older version of NESMaker; but the game was mostly complete with just some bug fixes and art adjustments. In my attempts to test, I found that dying and returning to checkpoints corrupts some sprite data, will not draw the player (sometimes and this also makes them take no damage and removes life limits making the 6 lives not matter), and the music to stop playing until a screen with new music kicks in (unless the checkpoint has different music, then the music doesn't bug out).
The only changes I have made to the draw and pre-draw script was from the tutorial on making simple text cutscenes (here https://www.nesmakers.com/index.php?threads/simple-autotext-cutscenes-4-15.4831/)
The checkpoint system is still the same (I didn't change anything). I have even gone through and made sure every screen that ISN'T a cutscene screen has a proper marker on it as to not confuse it.
There also became an issue where the weapon shooting started cutting out music; but I think that is more a sound file issues.
The only changes I have made to the draw and pre-draw script was from the tutorial on making simple text cutscenes (here https://www.nesmakers.com/index.php?threads/simple-autotext-cutscenes-4-15.4831/)
The checkpoint system is still the same (I didn't change anything). I have even gone through and made sure every screen that ISN'T a cutscene screen has a proper marker on it as to not confuse it.
There also became an issue where the weapon shooting started cutting out music; but I think that is more a sound file issues.