The_Siege
New member
Hi. Im using an Adventure MOD Base. I am working through some HUD features and I decided to use a Prize Tile like in the Maze MOD Base. I set up my User Variables and then went into the code to choose number values and placement. (1's,10's,100's etc) Then it worked as expected. Except its changing not only the tile ( back to Null) but it is also changing the tileset on my floor to a black square. I cannot find what black square the script is targeting or else I would attack the problem by doing a tileset shuffle and putting a floor tile there and making a new black square somewhere else.
The code I am using is exactly the Maze MOD Prize Tile script.
I tried blocking out the ChangeTileAtCollision #$00, #$00 and when I do it stops the floor from changing, but the prize tile isn't taken away and you can sit on the score counter forever and score a million points. Do I create a target on a the tileset for the room I'm in ? Hope someone can help Thanks
The_SIege
The code I am using is exactly the Maze MOD Prize Tile script.
I tried blocking out the ChangeTileAtCollision #$00, #$00 and when I do it stops the floor from changing, but the prize tile isn't taken away and you can sit on the score counter forever and score a million points. Do I create a target on a the tileset for the room I'm in ? Hope someone can help Thanks
The_SIege