Kanbei85
Member
Using the Adventure Base, it does not seem to matter what value I assign for the monster's "Strength" attribute; in any case, it only takes away one hit point of health with a collision. What is "strength" supposed to do, and how do I make a monster take more than one HP from the player?
See:
See:
[4.5.9] Enabling support for the Strength/Defense System in your game!
For reasons that remain a complete mystery, Joe and/or the devteam, such as it is, for NESmaker did not see fit to enable the use of the strength and defense system already present in the GUI. Out of the "box", NESmaker will only enable your weapon to do a single hitpoint of damage to any...
www.nesmakers.com
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