[Resolved] Mysterious Garbled Monster Graphics [4.5.9]

Kanbei85

Member
I've created a new monster I'm calling Boss_1, and I've added it to my overworld screen.

The issue is, when the monster appears, the monster's graphics are garbled, and the game is actually pulling from a completely different tileset from the one the monster is actually using.

To show the issue, I've uploaded a screenshare:

View: https://www.youtube.com/watch?v=9Wum08y1ET8


Anybody know what could be going on here? A similar sort of thing is happening to a much lesser extent with my player sprite: sometimes when walking one or more frames of animation get mysteriously garbled like this.

If I can't get this resolved, I don't see how I can keep spending time using NESmaker at all.
 
Last edited:

dale_coop

Moderator
Staff member
Hmmm... how did you make the graphics of that monster? In the "pixel editor" window? or in an external editor?
If an external editor, make sure the monster_0_XX.bmp has the correct resolution (128x64 pixels).

Also, for your animations, if you use 2 frames for the "walking right" animation, make sure to have all your walking animations set at 2 frames too (the "walking left", "walking down", "walking up") ... and that you have set all those correctly yo the "walk" animation type, in your monster object settings (assigning all the animations according to the directions).
 

Kanbei85

Member
Hmmm... how did you make the graphics of that monster? In the "pixel editor" window? or in an external editor?
If an external editor, make sure the monster_0_XX.bmp has the correct resolution (128x64 pixels).

Also, for your animations, if you use 2 frames for the "walking right" animation, make sure to have all your walking animations set at 2 frames too (the "walking left", "walking down", "walking up") ... and that you have set all those correctly yo the "walk" animation type, in your monster object settings (assigning all the animations according to the directions).

I checked the attributes of Monster_0_02.bmp. It is 128 x 64 pixels. I did find that the animations are all the same frame count and are set correctly. The graphics being shown on-screen do not even come from Monster_0_02.bmp. I did edit this file in MS Paint, but I saved it correctly as far as I know.
 

Kanbei85

Member
Ok, update. There was something strange going on with the "Monster Group". I don't know what, because it should not have been visible as an option if the monster group was somehow wrong. But in any case, when I messed around with the monster group tileset settings, somehow it fixed the issue. It seems to have been some kind of weird glitch in the GUI?
 

dale_coop

Moderator
Staff member
Glad you fixed it :)

Yes, removing monsters, duplicating, ... will alter the monster groups.
(And in the case, you will have to also remove your monsters from your screen and place them again... etc)

You'll see that in NESmaker, there are a bunch of small issues like that ;)
 

Retrofaija

Member
I'm having the same / similar problem. Happens to me exactly as the video above, I'm using Tiles-1 for NPC, but it draws the graphic from same location as my NPC graphic, but from Tiles-0. No matter how I "try messing around" with monster groups back and forth, it still draws the graphic from wrong sheet. NPC works though, but just looks wrong.
 
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