I understand your sentiment, but I'm not sure you've considered all your options yet. If you're that concerned about graphics space, you could use one of CHR-RAM's greatest strengths, which is the ability to compress graphics data in PRG-ROM and decompress them when copying to CHR-RAM. There are many documented compression methods for doing this, some can go as far as cut your CHR size in half. https://wiki.nesdev.com/w/index.php/Tile_compressionJust going to apologize head of time, if I seem to be rude at anytime. Just replying as a geek.
I know the difference between ROM and RAM. But like I said before I was running into issues with running out of memory. So putting my graphics Into a CHR-ROM, worked by freeing up memory.
The next issue was my maps. Since the world map takes up Map 0, two towns with shops, Inns and keeping things down to story based insides, and two dungeons... I was running out of room 15% threw the story.
Yes I would love to use one of the VC mappers, but I want to keep things to "new parts" only. I'm also trying to keep things inside NESMaker.
With switching the CHR-RAM to ROM. It let's me move from 32Kb to 512Kb for graphic memory, that isn't shared with the PRG-ROM.
Extending the banks to allow the extra chips, will let me keep my maps as they are and work on the rest.
This is my first NES game, but not my first game. I started with things on the TI-83 back in highschool because I was board, and did things on the C-64.
Its not like I won't release the build with a crap tone of notes, but I need to finish everything first.I'm sad that we'll never get to use this module...
Using an old sprite design, since I'm not done the new one yet. If you look up at: http://www.nesmakers.com/index.php?threads/rpg-time.6203/post-36879Hmm... Aside for lack of typical 16x16 pixel locked box movement, I really don't see any issues with it.
Really nice work. I am excited to see how far this goes.
Yeah, I did notice and comment on that one as well. You can set 16x16 hit detection to the lower part of her body.Using an old sprite design, since I'm not done the new one yet. If you look up at: http://www.nesmakers.com/index.php?threads/rpg-time.6203/post-36879
You'll see the new design I'm going for.