Space Mutants

tbizzle

Well-known member
First there is a new game mechanic, if you get into a stun-lock from a monster attack, if you try and jump/fly away from it you'll take damage. But if you just press the start button you'll be able to shoot multiple shots from your missile launcher to kill whatever has you in the death grip. Secondly, more Spider cave level completed! Getting closer to the Mama Spider battle!

 

tbizzle

Well-known member

Space Mutants Update!!!!! 2/25/23​

Some key updates made to game were: 1. Color Palette Cycling - Certain colors will now cycle - background's animated. 2. Monster Block System - Certain screens will have mini bosses that once defeated will unlock a door to advance to next screen.

 

SciNEStist

Well-known member
looking good! I can see improvement with each game you release. Your art style has always reminded me of ZX spectrum games, is that by design?
 

tbizzle

Well-known member
looking good! I can see improvement with each game you release. Your art style has always reminded me of ZX spectrum games, is that by design?
I never even heard of a ZX Spectrum up until like a year ago from watching retro gaming youtube shows lol. I like the look though too! I might have to break down and download a Z Spectrum emulator and see what I've been missing out on this whole time, lol.
 

tbizzle

Well-known member
I've implemented some tutorial action at my start screen for those needing to learn the ropes of the game:
 

tbizzle

Well-known member
Level 2 Boss in the works! A throw back from Planet Beezlbub, the Daddy Long Legs makes an appearance in Space Mutants!
 

tbizzle

Well-known member

Scrren Flash to /save-death added. The Shadow of Simpson encounter revamped. Some of Level 2 exposed.​

 

tbizzle

Well-known member
Space Mutants - Most current build - 3 outta 5 bosses revealed - All radioactive wall turkeys and hidden ammo stashes exposed!
 

tbizzle

Well-known member
Space Mutants with an alternate soundtrack by Daniel Grudinetsky
 
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