Sprite Layering


New member
I haven't seen any tutorials or any posts about the 'Sprite Layering' Technique used by nes graphics, if i have missed it , could someone point me in the right direction, and if there isn't anything can someone enlighten us on using thios technique through nesmaker. thanks you! :)


I do not recommend sprite layering, since nesmaker already waste sprites on empty space, a work around I do recommend is to design your character around the 8x8 squares and use the two sprite pallets given to you, thats how I handle my characters in beach master and nezumi.

Bucket Mouse

Active member
We could have more palettes available to us if they weren't divided into "day" and "night" with "night" being inaccessible.


New member
I've wanted to figure out sprite-layering for my in-game characters but luckily enough NESMaker's object editor pretty much did the work for me and I could use up to 8-colours for each 16x32 object. Hopefully in the future we can figure something out.


New member
I like the two Garedivouirs, and the Ninetales is excellent, but the red on Aggron is... too red. If it was slightly darker, and/or there was more contrast between the shades it would be better, I think.
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