Strategy Game Module

fluxrez

New member
Just a quick suggestion. If you guys made a strategy Game module that would be amazing. All my life I've dreamt of making a NES strategy game. Something like Famicom Wars or Fire Emblem.

Thanks!
 

PasseGaming

Active member
I dont think anyone in the community has made a module other then the actual NESmaker folks. Dont see much in the way of new module types other then what's available now. I think it's due to how complicated games like that are coding wise. Lots of modifications and optimizations but no modules. I'd love to see one aswell but I dont have the talent to do so. If that's something you are dead set on be the change you want to see.

Been waiting on a RPG module for quite sometime. I dont think it is going to happen anytime soon.
 

CutterCross

Active member
I dont think anyone in the community has made a module other then the actual NESmaker folks. Dont see much in the way of new module types other then what's available now. I think it's due to how complicated games like that are coding wise. Lots of modifications and optimizations but no modules. I'd love to see one aswell but I dont have the talent to do so. If that's something you are dead set on be the change you want to see.

Been waiting on a RPG module for quite sometime. I dont think it is going to happen anytime soon.
Dale made 2-player modules for 4.1.5 back then, and TolerantX shared his own module modifications for the Adventure and Maze game genres. So it's not like people haven't shared anything with them: https://www.nesmakers.com/index.php?forums/modules.41/

The reason why you don't see a lot of community-made modules is really just because you need to make some significant alterations to have it worth standing apart on its own. If it's just a few changes from the tutorial modules, you're better off just making those changes yourself. It's just a lot of work in the long run and most users don't want to bother with it all. A "module" is also really just an arrangement of assembly scripts that take the place of several hooks in the codebase. If you're someone like me and do a lot of your work outside of those hooks, making a module is pointless because the distinct important stuff wouldn't be included then. If you share anything, you're better off just posting the code itself and let users decide how they'll use it, if at all. The reality of that just makes the idea of "modules" pretty pointless outside of tutorial starting points.
 

Jonny

Well-known member
Just a quick suggestion. If you guys made a strategy Game module that would be amazing. All my life I've dreamt of making a NES strategy game. Something like Famicom Wars or Fire Emblem.
Altough I admire this ambition for complex first games, I'd highly recommend starting with something simpler in complexity and learning NesMakers UI inside out first then moving onto code but learing what is actually happening in the scripts and how. I'd consider that essential when creating something like a strategy game or RPG with so many moving parts and scope. Personally, I'm quite hypocritical in that respect as I wish I'd have started my first project as a simple 1 screen game.

Not trying to put you off but slowly, slowly catchy monkey.
 

PasseGaming

Active member
Dale made 2-player modules for 4.1.5 back then, and TolerantX shared his own module modifications for the Adventure and Maze game genres. So it's not like people haven't shared anything with them: https://www.nesmakers.com/index.php?forums/modules.41/

Wasn't that more or less what I said? No one has made their own module other then modifying the existing ones.

An I honestly think it's because the majority of us still don't know what the hell we are doing even after months of working with the NESmaker. For some folks it clearly clicked. Others, it just wont and I feel there are far more of us than those that it clicked for. That's why it's a handful of people answering all the questions for everyone.... though some folk are definitely on their way to getting to that point.

Take it from someone who still doesn't know what they are doing. Begin with a simple module, like the platformer or maze module and practice making some burner games so you figure out the basics of using the tool. Then move on to something you want to do.
 
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