9Panzer
Well-known member

I think its time I should start a Dev Thread for Panzer 2! I started work on this back in July when I wrapped up production on Panzer 1 casually while my Kickstarter was running.
This is going to be a lot more of fun. With Panzer 1 I really had no idea what I was doing and stumbled through development over the course of roughly a year. This time around I have considerable more experience and confidence with intermediate level assembly coding.
DEMO NOW AVAILABLE!
https://9panzer.itch.io/the-adventures-of-panzer-2-demo
Officially in Beta Testing!
Do to List (So Far):
Advanced Player mechanics
* Unlockable Panzer JumpThrust Ability
* Playable Rogue Stealth/ Bomb Ability
* Playable Hunter Reload/Shoot Ability
* Playable Hunter Wall Jump
* Playable Mage Ice Claw / Ice Clone Ability
* Rogue bombs break blocks
* ice bolt freezes water
* Currency system for Health
New Level Mechanics
* Animated Tiles
* Sprite Tile Priority
* Breakable Monster solid Tiles
Odds and ends
* Immunity Flag for bosses
* More efficient Monster Hurt Routine
* Skippable cutscenes
* Level Selection Screen
* more efficient sprite usage
* More tile based cutscenes
Boss Fights
* Hellwolf V2 Boss Fight
* Seraphem Boss Fight
* Hareynas Boss Fight
* Riverdar Boss Fight
* Doverkin Boss Fight
* Vespeto V2 Boss Fight
* Mappy Boss Fight
* Super-Mecha Grokk Boss Fight
* Basic Grokk
9 Full Levels (Utilizing the underworld for cutscenes)
* Level Desert -

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