The Adventures of Panzer 2 - Development Thread

9Panzer

Active member
Enter Kankaro
I'm playing with having NPC move around and interact a little more then I did with the first game. In this scene you are introduced to Kankaro. :)

 

9Panzer

Active member
Level 1 WIP - Vespeto
using the change tile macro and a few additional lines of code I created a destructable block that only Vespeto can break! :)

 

9Panzer

Active member
Level 1 WIP - Ahzriaz
using the reverse idea with Vespeto I've created blocks that turn solid when Ahzriaz hits them.

 

9Panzer

Active member
Ahzriaz Update
Ahzriaz lost her Ice clone ability but gained an EXTREMELY overpowered Ice spike. In Panzer 1 Ahzriaz would create a spike where the player was standing forcing the player to move quick. I figured it would be cool to do a call back and let her use it in Panzer 2! :)

 

9Panzer

Active member
Graveyard graphics
I drew ALOT of inspiration from Castlevania for the graveyard level. I just finished roughing out the tile graphics.

Untitled-2.jpg
 

9Panzer

Active member
Clone Sewer WIP
So after beating the 3rd boss, Vespeto in first Panzer; Vespeto offers to help Panzer with whatever project that hes needed for but with a condition. Vespeto wants Panzer to clone him so he has a "backup" of himself. Panzer agrees and tells Blarghe to commence the funding and research. As a fun call back, I thought it would be funny to have Blarghe actually pull it off. The idea here is that all the failed clones were "flushed down the toilet" and now are a problem. This is a rough draft of what I had in mind.

In this video you can see:
- Bombing Vespeto
- Tenticticle Vespeto (on the roof)
- Slime Vespeto

 

9Panzer

Active member
Level Design Collage
I've gotten to the point where I have the majority of the tilesets for Panzer 2 figured out. I started ticking and thought it would be cool to do a little collage :)

little.jpg
 

TolerantX

Active member
Level Selection Screen WIP
Using a series of CMP to Variable I managed to get a new object created every time you hit select on a new location. Each time the player hits select it destroys the current highlighted sprite, add 1 to the variable, and then creates a new object in the new place based on the variable total. If the player hits start it will warp to the level that the variable is matched to.

I want to add this to my game. How did you do this exactly?
 

9Panzer

Active member
Volcano Level WIP
Very short clip of the tileset I'm building for the Volcano Level. Running out of tilespace so I'm having to recycle alot! :)

 

9Panzer

Active member
Ice Physics
Took me a bit of banging my head against the wall but I managed to figure out a solution for Ice Physics in my ice Castle. The issue I was having is that the basic physics uses the same variable for all the objects. I needed to add another check to separate the weapons into its own set.

 
Top Bottom