The Adventures of Panzer 2 - Development Thread

9Panzer

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Opening Cutscene
Went back and played around with using as few tiles as possible to make a grand opening sequence. Hoping that it easy enough to see what I am putting together.

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9Panzer

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More PixelArt
Cutscenes will include some character portraits. Did a rough out of what I envisioned for the main playable characters.

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9Panzer

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Enter Kankaro
I'm playing with having NPC move around and interact a little more then I did with the first game. In this scene you are introduced to Kankaro. :)

 

9Panzer

Active member
Level 1 WIP - Vespeto
using the change tile macro and a few additional lines of code I created a destructable block that only Vespeto can break! :)

 

9Panzer

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Level 1 WIP - Ahzriaz
using the reverse idea with Vespeto I've created blocks that turn solid when Ahzriaz hits them.

 

9Panzer

Active member
Ahzriaz Update
Ahzriaz lost her Ice clone ability but gained an EXTREMELY overpowered Ice spike. In Panzer 1 Ahzriaz would create a spike where the player was standing forcing the player to move quick. I figured it would be cool to do a call back and let her use it in Panzer 2! :)

 

9Panzer

Active member
Graveyard graphics
I drew ALOT of inspiration from Castlevania for the graveyard level. I just finished roughing out the tile graphics.

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9Panzer

Active member
Clone Sewer WIP
So after beating the 3rd boss, Vespeto in first Panzer; Vespeto offers to help Panzer with whatever project that hes needed for but with a condition. Vespeto wants Panzer to clone him so he has a "backup" of himself. Panzer agrees and tells Blarghe to commence the funding and research. As a fun call back, I thought it would be funny to have Blarghe actually pull it off. The idea here is that all the failed clones were "flushed down the toilet" and now are a problem. This is a rough draft of what I had in mind.

In this video you can see:
- Bombing Vespeto
- Tenticticle Vespeto (on the roof)
- Slime Vespeto

 
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