The Adventures of Panzer 2 - Development Thread

9Panzer

Well-known member
Opening Cutscene
Went back and played around with using as few tiles as possible to make a grand opening sequence. Hoping that it easy enough to see what I am putting together.

Untitled-1.jpg
 

9Panzer

Well-known member
Enter Kankaro
I'm playing with having NPC move around and interact a little more then I did with the first game. In this scene you are introduced to Kankaro. :)

 

9Panzer

Well-known member
Level 1 WIP - Vespeto
using the change tile macro and a few additional lines of code I created a destructable block that only Vespeto can break! :)

 

9Panzer

Well-known member
Level 1 WIP - Ahzriaz
using the reverse idea with Vespeto I've created blocks that turn solid when Ahzriaz hits them.

 

9Panzer

Well-known member
Ahzriaz Update
Ahzriaz lost her Ice clone ability but gained an EXTREMELY overpowered Ice spike. In Panzer 1 Ahzriaz would create a spike where the player was standing forcing the player to move quick. I figured it would be cool to do a call back and let her use it in Panzer 2! :)

 

9Panzer

Well-known member
Graveyard graphics
I drew ALOT of inspiration from Castlevania for the graveyard level. I just finished roughing out the tile graphics.

Untitled-2.jpg
 

9Panzer

Well-known member
Clone Sewer WIP
So after beating the 3rd boss, Vespeto in first Panzer; Vespeto offers to help Panzer with whatever project that hes needed for but with a condition. Vespeto wants Panzer to clone him so he has a "backup" of himself. Panzer agrees and tells Blarghe to commence the funding and research. As a fun call back, I thought it would be funny to have Blarghe actually pull it off. The idea here is that all the failed clones were "flushed down the toilet" and now are a problem. This is a rough draft of what I had in mind.

In this video you can see:
- Bombing Vespeto
- Tenticticle Vespeto (on the roof)
- Slime Vespeto

 

9Panzer

Well-known member
Level Design Collage
I've gotten to the point where I have the majority of the tilesets for Panzer 2 figured out. I started ticking and thought it would be cool to do a little collage :)

little.jpg
 

TolerantX

Active member
Level Selection Screen WIP
Using a series of CMP to Variable I managed to get a new object created every time you hit select on a new location. Each time the player hits select it destroys the current highlighted sprite, add 1 to the variable, and then creates a new object in the new place based on the variable total. If the player hits start it will warp to the level that the variable is matched to.

I want to add this to my game. How did you do this exactly?
 

9Panzer

Well-known member
I want to add this to my game. How did you do this exactly?
I sent over the code I used - but it basically uses variables that increase and those determine where the "highlighter" sprite are created and what screen to warp to based on that variable :)
 

9Panzer

Well-known member
Volcano Level WIP
Very short clip of the tileset I'm building for the Volcano Level. Running out of tilespace so I'm having to recycle alot! :)

 

9Panzer

Well-known member
Ice Physics
Took me a bit of banging my head against the wall but I managed to figure out a solution for Ice Physics in my ice Castle. The issue I was having is that the basic physics uses the same variable for all the objects. I needed to add another check to separate the weapons into its own set.

 
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