9Panzer
Well-known member
Figured it might be easier to use one thread for all my bits and pieces. I'm using version 4.5.6 and trying to get the MetroidVania module.
Check out the current Demo Here: https://www.dropbox.com/s/tp9pimjtliep0kc/The Adventures of Panzer DEMO V1.nes?dl=0
Do to List:
UPDATE JUNE 7th/2021: DONE! OFFICIALLY IN BETA!
UPDATE JULY 1st/2021: WE ARE READY FOR LAUNCH!
* Start Screen Artwork
* Start Screen with Delay
* Player damage death animation
* Player water death animation
* NPC dialog through interaction
* Monster Damage for Multiple Hits
* Monster Death
* Boss Death sequence
* Ground Collision fix for Boss Monsters
* Melee Attacking
* Implement improved scrolling
* Ranged Attacking
* NPC Dialog Cutscenes (Bugged after melee introduced)
* Character Portraits for Cutscenes
* Boss Intro Screen
* Improved Physics
* Duplicate monster fix
* Deeper Boss mechanics
* Overworld Map
* Fix Monster Death to not hurt player
* Lives System
* End game Cutscene
* Game Over Screen
* Sprite Hud GFX
* Music and Sound Effects
Intro Screen:
Player Death:
Text Box Test:
Check out the current Demo Here: https://www.dropbox.com/s/tp9pimjtliep0kc/The Adventures of Panzer DEMO V1.nes?dl=0
Do to List:
UPDATE JUNE 7th/2021: DONE! OFFICIALLY IN BETA!
UPDATE JULY 1st/2021: WE ARE READY FOR LAUNCH!
* Start Screen with Delay
* Player damage death animation
* Player water death animation
* NPC dialog through interaction
* Monster Damage for Multiple Hits
* Monster Death
* Boss Death sequence
* Ground Collision fix for Boss Monsters
* Melee Attacking
* Implement improved scrolling
* Ranged Attacking
* NPC Dialog Cutscenes (Bugged after melee introduced)
* Character Portraits for Cutscenes
* Boss Intro Screen
* Improved Physics
* Duplicate monster fix
* Deeper Boss mechanics
* Overworld Map
* Fix Monster Death to not hurt player
* Lives System
* End game Cutscene
* Game Over Screen
* Sprite Hud GFX
* Music and Sound Effects
Intro Screen:
Player Death:
Text Box Test:
Last edited: