- New enemy: Eyballs
- Redesigned attack / new "butt" attack. You have to press B while attacking to harm enemies. Similar to Scrooges attack in Duck Tales. But Zerno has no stick so he uses his butt xD
- Breakables now brake only if they are being attacked by the Butt attack
- New boss: Undead Mage
+ Many bugfixes & fixed general level design issues
See the new test build in action! Here is some things that have changed
New Cave level features
Vanishing platforms in style of Mega Man 3 Magnet Man level
Hidden bonus rooms (at least 2 per level)
Epic Rock boss in style of Mega Man Yellow Devil
Redesigned of Ghost Form
Possible to move in all directions now
Instead stop screen scrolling while in ghost form
Opens new possibilities for fun gameplay / secrets
Offers Intuitive ways to solve problems
Coins & powerups can be collected in ghost form
No time limit. Wait for the monster patiently and land your strike when you want
Cannot be used inside a wall. Obviously! Zerno would get stuck.
Great for getting through difficult phases of the game
Zero suit Zerno™ awarded for beating the game with 0 unneccessary deaths. Yes, you need to die a few times in this game
Stomp on enemies by pressing B in style of Duck Tales pogo jump
Reach high places by jumping off from enemies
Hug-Bones skeleton runs towards you. Can you resist a hug?
Saus the Skeledog wants to play with the ball. Isn't she cute too!
That pink ball with spikes (no name yet)
Enemies in other levels
Blob & Blab
Mysterious dark Angel
Some other cool things:
Password system with encrypted (not harcoded) passwords
Interactive overworld map
Polished gfx & color usage in levels
Deep story between funny characters
Winner of the "Best Package" award in Byte-Off III
Making a release with box, manuals, official soundtrack at Spotify (available already btw), marketing videos etc... Let me know if you are interested =D
Thank You for reading this far and thank you for everyone in the community who have helped me. You are THE BEST !!
To be released in 2023 (or later)
Phew... That was a lot to cover in a few weeks of dev burst. Going to have a little vacation from development now. Possibly coming back with some fresh ideas after getting inspired by the Tears of the Kingdom. YAY!