Wow, you are making some fantastic strides with your game. I definitely feel this title is a shoo-in for ByteOff 2020.
I have a dedicated notebook for pre-production stuff like the story, gameplay scenarios, and other ideas. (I prefer pen-and-paper notes to text files or Word docs for things like this.) So yes, I'm planning this to be a full game, though it'll probably take much longer to finish development than anything I made in the past. I have plans for what I'll be able to pull off given the limitations, but time will tell if I can fully realize them. (Also given its more "horror" direction, probably won't be revealing much of the actual content as I'm developing it. Fear of the unknown, right?)Have you written the story and dialogue or are you doing that as you go?
I was wondering how long the adventure could be with the memory constraints.
Or is it more of a tech demo?
It looks like something I'd really enjoy playing so I hope it becomes a full game.
I need to get something like a corkboard and whiteboard set up for stuff like that haha.Great news. Something to look forward to in 2021 and with a physical release hopefully.
Nothing like pen and paper. I recently bought a bunch of those 3"x5" index cards to plan out screens on the floor. It helped me to visualise warps / gameflow and jot down ideas.