Tower Defense

cliffordstone99

New member
I'm wanting to design a tower defense style game for NES, and I was wondering if anyone has any tips, tricks, or recommendations pertaining to how I can modify one of the existing bases that come with the software to accomplish that goal. Any advice would be much appreciated.
 
I would start with the maze base personally. I've thought about making a tower defense game myself. You'll want to create a grid-based movement system for a cursor, kind of like what Pokemon or Fire Emblem does. That can be quite tricky but I've almost got it figured out. Click here to take a look at what we've discussed for that. As for the actual game logic, it may be difficult to accomplish without severe slowdown. Any stationary object would better be achieved using background tile types rather than actual objects that use sprites. That way they don't cause lag, and the only actual objects during gameplay would be the enemies and your units' ranged attacks. It might be better to use the RPG base once it's finished, but I don't know the finer details of how it works.
 

cliffordstone99

New member
Thank you! I had also considered this. šŸ˜… It just seems like quite a problem, and without getting much deeper into 6502 assembly I'm not sure how I'll accomplish this. I was also worried about lag caused by too many sprites, and I have to say your idea of making the units background objects is genius! I really appreciate your input! I'll take a look at the link you posted. Thanks again!
 
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