Trouble with setting tile type using Right-Click submenu


New member
In the Overworld selection from the left-hand tree menu, I usually always set the tile type using the dropdown under the heading "Collision (0)", but I have recently tried using the select-a-tile-with-the-mouse-then-Right-Click, to get the on-screen menu from which I can also set the tile type ("Modify Attribute"). However, I note that the menu does NOT appear if I choose the top-left tile (X = 0, Y = 0).

I'm using NesMaker version 4.5.9 Version 0x176.



Well-known member
Maybe a lot of people don't use that method and that's why it's never come up before. Suggest contacting Joe via Facebook. He seem's to answer problems like this there.


Staff member
You're right @charliee it's a bug.
I usually use the collision dropdown and the key 0... or make my graphic assets with the correct collision data... and use the right click for a few collision data correction (when I made a mistake). But 0,0 (the top left corner) is one place I don't usually do it, yup, good catch.
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