Gregg Richardson
Member
First... I would like to thank baardbi for creating the NESMaker BBI Modules with the help of the NESMaker members' patches. Thanks to all of these members for patching the Nesmaker.
I had tried the original NESMaker Adventure Module and realized there is no save and load script. I played around with this in a simple demo and quietly left NESMaker until last July. I tried using BBI Modules 2.2.2. and watched Unofficial NESmaker Tutorials on YouTube. It helps me to get a better start on making an Adventure game. By far, BBI adventure modules 2.2.2. It is a big improvement. Every Sunday, I watch, learning, and spend time making it.
I am making a basic adventure game.
So far, progress.
The title is blank with two options to start a new game or load a game, both are working. Even saving the game is working too.
Both male and female are complete. Standing, moving, attacking, and being hurt. I have not decided which one will be the main character for this game.
The layout of the village is almost done; it needs to add more NPCs and move their furniture around randomly per house. (6 houses in total)
The layout of the first-level forest is done; it needs to add monsters and a boss.
Known issues.
If rapidly pressing the attack button causes the attacking animation to be cut shorter, and replaces the newer attacking animation sooner. It causes slow in the game speed. I need something that disables the input button when press an attack button, then enables the input button when the attack animation completes.
Solved: Thanks, dale_coop. When attacking 4 enemies get a greater risk of getting bounced the hurt coil back and forth between two monsters to death. I need something that the players won't get rebounced and won't be hurt more for a few seconds.
Gameover screen isn't working because I changed the bottom overworld into High Resolution mode on a row will allows placement of 8x8 pixel titles. I will rewatch the YouTube video to make sure I didn't miss anything.
I had tried the original NESMaker Adventure Module and realized there is no save and load script. I played around with this in a simple demo and quietly left NESMaker until last July. I tried using BBI Modules 2.2.2. and watched Unofficial NESmaker Tutorials on YouTube. It helps me to get a better start on making an Adventure game. By far, BBI adventure modules 2.2.2. It is a big improvement. Every Sunday, I watch, learning, and spend time making it.
I am making a basic adventure game.
So far, progress.
The title is blank with two options to start a new game or load a game, both are working. Even saving the game is working too.
Both male and female are complete. Standing, moving, attacking, and being hurt. I have not decided which one will be the main character for this game.
The layout of the village is almost done; it needs to add more NPCs and move their furniture around randomly per house. (6 houses in total)
The layout of the first-level forest is done; it needs to add monsters and a boss.
Known issues.
If rapidly pressing the attack button causes the attacking animation to be cut shorter, and replaces the newer attacking animation sooner. It causes slow in the game speed. I need something that disables the input button when press an attack button, then enables the input button when the attack animation completes.
Solved: Thanks, dale_coop. When attacking 4 enemies get a greater risk of getting bounced the hurt coil back and forth between two monsters to death. I need something that the players won't get rebounced and won't be hurt more for a few seconds.
Gameover screen isn't working because I changed the bottom overworld into High Resolution mode on a row will allows placement of 8x8 pixel titles. I will rewatch the YouTube video to make sure I didn't miss anything.
Attachments
-
Screenshot 2025-11-02 214720.png5.1 KB · Views: 9 -
Screenshot 2025-11-02 215005.png36.5 KB · Views: 9 -
Screenshot 2025-11-02 215138.png38.9 KB · Views: 7 -
Screenshot 2025-11-02 215758.png31.8 KB · Views: 7 -
Screenshot 2025-11-02 215934.png39.7 KB · Views: 7 -
Screenshot 2025-11-02 220325.png23 KB · Views: 7 -
Screenshot 2025-11-02 220509.png39.1 KB · Views: 9 -
Screenshot 2025-11-02 220630.png37.5 KB · Views: 9
Last edited: