[Version Independant] Vs. System Input Example

Mihoshi20

Member
Releasing a bit early than I'd have liked but I am fairly confident there are no major issue. If you find any bugs please report them and they will be addressed ASAP.
Provided is an example rom and commented source code for study of the Vs. System inputs. Including reading player controls, coin and dip switches, along with service switch.
Provided are working example roms for Mapper 30 along with Mapper 02 for use with an emulator or run on actual hardware and source code for each mapper. The code may be used as you see fit.

MHO_VsSysInputs.png
 

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drexegar

Member
pretty awesome, I love to set up and arcade mode in my game. All i need now is to find an optimize way to store scores with out eating up too much variables
 

CluckFox

Active member
The code for storing and loading bytes using the Mapper's self-flashing functions is available elsewhere but it's really dangerous to use. Think of what can happen to your screen when you're testing out PPU-programming, scrolling, or palette-swapping - one wrong step and your screen is toast. When using self-flash programming, one wrong step and your ROM chip is toast until it's reprogrammed via USB.

Also (someone will correct me I'm sure) I don't think Mesen emulates the mapper-30 self-flashing functions yet.

I really want to take this on in my own projects, but I just don't want to be responsible for bricking future paying customers' carts.
 
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