What other "console maker" would you like?

darkhog

New member
I'd love a SNES/Genesis maker and Master System one. Maybe also Turbografx16. Have no skill to do any of these (well, maybe the IDE part as that involves using common high level languages), but definitely would use them.
 

Mihoshi20

Member
darkhog said:
I'd love a SNES/Genesis maker and Master System one. Maybe also Turbografx16. Have no skill to do any of these (well, maybe the IDE part as that involves using common high level languages), but definitely would use them.

I second that. I'd really love to see a SNES or Genesis maker. Probably gameboy advanced also.
 
I am not going to wish for any other "console maker" until NES Maker is a reality and that will be enough for me until I've made at least a dozen games and that would probably take several years. Right now I am still unsure if even one game idea will get made, in collaboration or solo.
 

MrElephant

Member
Joe, with your ability of making a NES gamemaker, I think it would be totally possible for you to make a Gameboy gamemaker as well. It handles a lot of the processes the same as the NES, but a lot of things are different as well. There was even a FC converter that allowed the user to convert NES games to gb, but it could only translate 25KB roms.
 

MistSonata

Moderator
MrElephant said:
Joe, with your ability of making a NES gamemaker, I think it would be totally possible for you to make a Gameboy gamemaker as well. It handles a lot of the processes the same as the NES, but a lot of things are different as well. There was even a FC converter that allowed the user to convert NES games to gb, but it could only translate 25KB roms.

Joe has already said that he's not going to create any other "maker" software apart from NESmaker.
 

RandomKidGaming

New member
I would love a gameboy maker + gameboy color maker. You get the option at the beginning of your project if you want this to be mainly for gameboy, only for gameboy color, or somehow both! it would basically be the same thing, except if you picked being able to play it normally on both handhelds, you can switch between them when designing assets!
 

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iridium_ionizer

New member
RandomKidGaming said:
I would love a gameboy maker + gameboy color maker. You get the option at the beginning of your project if you want this to be mainly for gameboy, only for gameboy color, or somehow both! it would basically be the same thing, except if you picked being able to play it normally on both handhelds, you can switch between them when designing assets!
I know it's not quite the same, but if you wanted a gameboy game (without figuring out how to hard code all of the assembly) couldn't you just make it on NESmaker and limit your palette groups to all the same kind (grayscale or green-grayscale)? Yes, you would lose out on the better stereo sound. But it is close enough to get most of the same effect unless you are actually flashing it onto a gameboy cartridge.

Of course SNES and MD/Genesis are the obvious targets, but it would be interesting to see what could be done with NEO-GEO since it was more or less the pinnacle of 2D-only gaming hardware. Also it didn't get a full library of games (because it wasn't as popular and it was arcade focused) so I think there are whole genres that were left out.
 

Dirk

Member
I might like a Gameboy maker and a Game Gear maker.
The problem I have with better hardware is that I'd have to make better graphics. The limited capabilities of the NES make it easier for me to make games. Less colours, less shading, less animations and so on for me to worry about.
 

darkhog

New member
Dirk said:
I might like a Gameboy maker and a Game Gear maker.
The problem I have with better hardware is that I'd have to make better graphics. The limited capabilities of the NES make it easier for me to make games. Less colours, less shading, less animations and so on for me to worry about.

You wouldn't HAVE to make better graphics (just look at any of the retro games on Steam), but you would be able to. I'd really like to see a Turbo Grafx 16 maker as that was a very fun system. Or a DOS maker? Yeah, probably it won't happen, but there's seriously very few resources on DOS dev these days (most are from dead sites and contain links that lead nowhere) and virtually no open source game libraries for dos.
 

CutterCross

Active member
As much as I would love to see something like this for DOS, with the amount of graphics/sound settings and the varying amount of RAM across all sorts of DOS machines, it would be an absolutely insane challenge to find a way to develop an easy-to-use game development tool for all those systems.

What I would personally like to see is a C64 Maker.
 

darkhog

New member
CutterCross said:
As much as I would love to see something like this for DOS, with the amount of graphics/sound settings and the varying amount of RAM across all sorts of DOS machines, it would be an absolutely insane challenge to find a way to develop an easy-to-use game development tool for all those systems.

What I would personally like to see is a C64 Maker.

I agree, however it could be focused on most popular choices (320x200 256 color VGA for graphics and sound blaster for audio, maybe even Adlib) and build engine around those, just like NES Maker wouldn't be easy to port to say MMC5.

//edit: And I agree C64 maker would be a cool idea, though maybe a harder sell than NM or Dos Maker are. Plus, there isn't any easy SID tracker that I'm aware of (as easy as FamiTracker).
 

Dirk

Member
darkhog said:
You wouldn't HAVE to make better graphics (just look at any of the retro games on Steam), but you would be able to.

Yes, but I'll bet everything I have people would complain it looks like a NES game. So, while I'm very restricted by the NES limitations it also frees me, because my artistic abilities are slightly above those limits (at least that's what I believe).
 
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