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JamesTall2024
reacted to
dale_coop's post
in the thread
Nosey Joe The Power Mystery REMAKE
with
Like
.
Oooh! Nice
10 minutes ago
baardbi
replied to the thread
4.5.9 where is the players bounding box handled? (scripts)
.
In Project Settings - Script Settings (at the bottom under SubRoutines) there's a script define called "Compare Object Boxes".
Today at 11:55 AM
CalFlyheight
posted the thread
4.5.9 where is the players bounding box handled? (scripts)
in
Ask For Help
.
Ok so, I'm absolutely fixated on achieving something specific and I want to know exactly where the player object bounding box is handled...
Today at 11:17 AM
BuffaloPie
posted the thread
Test screen won't load game, only green screen. No errors showing
in
Ask For Help
.
I've got myself stuck several times and started over with existing tile sets. I'm familiar with all the starter tutorials and have made...
Today at 8:16 AM
P
pavement100
replied to the thread
Change a Tile to a Different Tile Without Collision
.
Brooo thank you so much. I searched all throughout the forums before posting this and couldn't find anything remotely this helpful...
Today at 3:45 AM
Ordnael
posted the thread
[4.5.9] NES Maker Check for Updates option seems to have issues?
in
DOWNLOADS/PATCHES/UPDATES
.
Hi, I have installed the version 4.5.9. I used the check for updates option and the version 4.1.5 appeared as available for an update...
Today at 3:17 AM
nestique
reacted to
TolerantX's post
in the thread
A Selection Menu on the Start Screen [4.1.X Basic module]
with
Like
.
Now completely compatible with 4.5.9! I posted UPDATED for 4.5.9 input scripts for this tutorial: startGameUsingOptions.asm...
Today at 3:14 AM
nestique
reacted to
TolerantX's post
in the thread
A Selection Menu on the Start Screen [4.1.X Basic module]
with
Like
.
uploading a video.. other things you can do with the start screen... View: https://youtu.be/12ta9U4gJ5w
Today at 3:14 AM
Peter Schmitz
replied to the thread
Christmas Crisis 2 - Development Thread
.
I blame the German tv networks to dub every single US / UK tv show - I always thought that people from the Netherlands have a huge...
Yesterday at 3:36 PM
Peter Schmitz
reacted to
SciNEStist's post
in the thread
[4.5.9] Dynamic Moving Platforms that carry the player any direction
with
Love
.
This tutorial will be able to help you create objects that your player can walk on and be carried by both vertically and horizontally...
Yesterday at 3:25 PM
dale_coop
replied to the thread
Where is the HUD in the MOD_PlatformerBase ?
.
With the scrolling modules, the HUD is not the normal tile based one... but a sprite based HUD. It's handled by code, in the Handle...
Yesterday at 8:55 AM
Poche
posted the thread
Where is the HUD in the MOD_PlatformerBase ?
in
Official NESmaker Tutorials
.
Hello, I try to modifie the hud with the menu HUD & Boxes. But it does not affect the HUD in the game :s it looks like it uses another...
Yesterday at 8:27 AM
baardbi
replied to the thread
[4.5.9] Dynamic Moving Platforms that carry the player any direction
.
Interesting. My initial problem when following this tutorial was that nothing happened when I touched the platform. I did a check with...
Yesterday at 6:31 AM
baardbi
reacted to
SciNEStist's post
in the thread
[4.5.9] Dynamic Moving Platforms that carry the player any direction
with
Like
.
I think you are right. Odd that it worked for me. I'll adjust it in the initial post. EDIT: actually, now I gotta double check it all...
Yesterday at 6:22 AM
SciNEStist
replied to the thread
Change a Tile to a Different Tile Without Collision
.
https://www.nesmakers.com/index.php?threads/4-5-9-changetileatposition-macro.7782
Yesterday at 6:01 AM
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