TurtleRescueNES
Active member
Maybe this is an easy oversight, or maybe this is how the 4.1 engine works by default. Whenever I fire my projectile at enemies, it harms them, but continues straight through them until it hits the edge of the screen or hits a solid object. Any ideas how to destroy the projectile upon impact with monsters?
My guess is to add a DeactivateCurrentObject command in one of the collision detection scripts, or maybe HandleMonsterHurt?
My guess is to add a DeactivateCurrentObject command in one of the collision detection scripts, or maybe HandleMonsterHurt?