chronosv2
New member
Hey there folks. This thread was originally just about my Long HUD Bars code, but now that I've released more code to my repository I figured it's time to convert it. All the instructions for use that used to be here are now in readme files in the repository.
https://github.com/chronosv2/NESMaker_Public_Code_Repository
Included in the Repository:
All code in this repository is free for anyone to use however they see fit. I just wanted to make something cool for the community.
https://github.com/chronosv2/NESMaker_Public_Code_Repository
Included in the Repository:
- Long HUD Bars (ADVANCED)
- Number Splitting / Enemy HP Display
- Countdown Timer (Water Gauge)
- Increasing Maximums (Used with Water system)
- Recovery Tile (Used with Water system)
- ChangeToWalkingAnimation Moving Animation State Check (useful if you want to have movement after attacking so the animation doesn't keep getting reset)
All code in this repository is free for anyone to use however they see fit. I just wanted to make something cool for the community.