gabeswarr
Member
Talking to some game designer friends, they mentioned something they used back in the day: solid tiles for only enemies. These would have no effect on the player, only the enemies.
I think this is something that we could all use with "reverse direction" solid object reaction to control enemy movement instead of using timers and action steps.
Has anyone attempted this yet? How would one go about such a feet?
I think this is something that we could all use with "reverse direction" solid object reaction to control enemy movement instead of using timers and action steps.
Has anyone attempted this yet? How would one go about such a feet?