9Panzer
Well-known member
So I had an idea to make Panzer (one of the playable characters in my game) suck less. CutterCross Managed to get a Jump-Thurst attack working in The Tower of Turmoil many years ago. I thought that would be a really straight forward code that would add a really cool element into my game. Unfortunately it looks like back in 4.1 the jump/stomp attack was removed and my thoughts of a simple code were dashed away! lol
I started poking around at the object collisions code and couldn't quite figure out where a check for an actionstep would go. I figured that if it could do a collision check between the mounter and the player in an unused actionstep that would do the trick. Anyone tinked with this yet?
I started poking around at the object collisions code and couldn't quite figure out where a check for an actionstep would go. I figured that if it could do a collision check between the mounter and the player in an unused actionstep that would do the trick. Anyone tinked with this yet?