rimoJO
Member
ok so i know this is just getting annoying but i do not know asm at all so yeah
1- npc dialogue trigger auto tile? i tried that one script from that one post but it only works on the edge of the screen and triggers the npc text box while the player moves to the next screen.
2- shops- i don't really understand the whole shop thing in nesm. once, i tried the npc end of text action, but it didn't work. Instead of... something happening, it just says "555555555555555555555555...5" and so on. also, couldn't there just be a whole special screen for shops, like in a lot of games? That'd be good. again, i know nothing about asm, so... any help would be great.
3- how to aim attacks upward with inputs like up+b in a platformer? i feel like it's pretty simple, but i have no idea how to do it...
4- hud. the hpm (hitpoint meter) only appears when the protagonist/player takes damage. the only way i know that this could be fixed... would be if the owners of this website took out the whole overposted word thing.
5- jumping- in the game i'm making, you can either: 1- jump and not move in midair, and 2- move, then jump, and not be able to turn around. gravity lo and hi are 50 and 0, and jump lo and hi are 150 and 5, the standard. in other games with 50 0 150 5, jumping is completely normal...
6- the hud doesn't appear on 1 out of 2 screens. definitely my biggest problem next to jumping.
yeah that i guess
and also if you are interested in checking out my new game i'm making then please refer to my signature for a link
have a nice day
1- npc dialogue trigger auto tile? i tried that one script from that one post but it only works on the edge of the screen and triggers the npc text box while the player moves to the next screen.
2- shops- i don't really understand the whole shop thing in nesm. once, i tried the npc end of text action, but it didn't work. Instead of... something happening, it just says "555555555555555555555555...5" and so on. also, couldn't there just be a whole special screen for shops, like in a lot of games? That'd be good. again, i know nothing about asm, so... any help would be great.
3- how to aim attacks upward with inputs like up+b in a platformer? i feel like it's pretty simple, but i have no idea how to do it...
4- hud. the hpm (hitpoint meter) only appears when the protagonist/player takes damage. the only way i know that this could be fixed... would be if the owners of this website took out the whole overposted word thing.
5- jumping- in the game i'm making, you can either: 1- jump and not move in midair, and 2- move, then jump, and not be able to turn around. gravity lo and hi are 50 and 0, and jump lo and hi are 150 and 5, the standard. in other games with 50 0 150 5, jumping is completely normal...
6- the hud doesn't appear on 1 out of 2 screens. definitely my biggest problem next to jumping.
yeah that i guess
and also if you are interested in checking out my new game i'm making then please refer to my signature for a link
have a nice day