Hi, got a few questions for starters.
1. My first project is almost ready, right now most of the levels are sketched, I just have two more to go before it's finished. The problem is, they aren't well drawn and don't hold up to, well NES design standards. Toward the future how can improve how to create a level so they fee more like, well NES levels? (The whole thing is in a notebook by the way).
2. How much memory do the carts have? Can I make game compilations (multiple games on only one cart) or do I have to use a individual cart for each one. I wanted to see if it was also possible to be able to make either demos or if the game's memory was small enough, try to make a multicart as a possibility.
3. How far can you push the system? Can you come even close to imitating and creating old NES game like from the old days (yes including the difficulty) or are we still limited to certain builds?
4. Do you have to make your work from scratch or are there resources you can use at least to try out the system?
5. How can you learn to build custom NES sprites from scratch? Any suggestions?
6. Is creating music on the NES hard to learn? And like in the previous question, how can you learn how to build music from scratch?
7. Ever consider also releasing a detailed PDF of a manual or guide so people could study on it on the go?
Sorry if none of these question make any sense.
1. My first project is almost ready, right now most of the levels are sketched, I just have two more to go before it's finished. The problem is, they aren't well drawn and don't hold up to, well NES design standards. Toward the future how can improve how to create a level so they fee more like, well NES levels? (The whole thing is in a notebook by the way).
2. How much memory do the carts have? Can I make game compilations (multiple games on only one cart) or do I have to use a individual cart for each one. I wanted to see if it was also possible to be able to make either demos or if the game's memory was small enough, try to make a multicart as a possibility.
3. How far can you push the system? Can you come even close to imitating and creating old NES game like from the old days (yes including the difficulty) or are we still limited to certain builds?
4. Do you have to make your work from scratch or are there resources you can use at least to try out the system?
5. How can you learn to build custom NES sprites from scratch? Any suggestions?
6. Is creating music on the NES hard to learn? And like in the previous question, how can you learn how to build music from scratch?
7. Ever consider also releasing a detailed PDF of a manual or guide so people could study on it on the go?
Sorry if none of these question make any sense.