nealportenza
New member
Hi there,
firstly, thank-you for this amazing tool. It's been a lot of fun going through all the tutorials, and I'm still very much a noob, so apologies if this question is simple and/or has popped up anywhere else on the forum (though I have searched).
After following the tutorials, I have a very simple Left/Right scrolling 2-way platformer that is designed to be very, very simple. A start screen, a win screen and only about 5 screens to the end. I start on Screen 2, and have placed a crab monster on that screen. No problem. My issue arises when I place a Caveman NPC (for which I want trigger text to appear) on Screen 1. Even when I change the Day Monster Group in Screen Info for that screen, I still get them showing up as crab monsters in the game. I'm not sure if there's a flag that I haven't set correctly, or whether this requires some custom scripting or routines. I'm not confident enough with ASM yet to begin making changes much beyond what's in the tutorials.
I hope this somewhat makes sense, and I'd very much appreciate any guidance!
Cheers,
Josh.
firstly, thank-you for this amazing tool. It's been a lot of fun going through all the tutorials, and I'm still very much a noob, so apologies if this question is simple and/or has popped up anywhere else on the forum (though I have searched).
After following the tutorials, I have a very simple Left/Right scrolling 2-way platformer that is designed to be very, very simple. A start screen, a win screen and only about 5 screens to the end. I start on Screen 2, and have placed a crab monster on that screen. No problem. My issue arises when I place a Caveman NPC (for which I want trigger text to appear) on Screen 1. Even when I change the Day Monster Group in Screen Info for that screen, I still get them showing up as crab monsters in the game. I'm not sure if there's a flag that I haven't set correctly, or whether this requires some custom scripting or routines. I'm not confident enough with ASM yet to begin making changes much beyond what's in the tutorials.
I hope this somewhat makes sense, and I'd very much appreciate any guidance!
Cheers,
Josh.