MistSonata
Moderator
So, I've spent a few days working on this, and I'm actually really super proud of it. This is a new game that I'm working on called AES Atlas: Earth's Last Hope. A while ago I posted an image of a screen I made in NESmaker, and while I wasn't planning anything around it at the time, Joe asked me if I was going to do something with it because he was interested in showcasing it in a video (I think?).
And I turned that into this:
So, I thought it might be cool to have a little shooter game where you save the earth from some kind of extraterrestrial threat or something (haven't thought it through yet). But the movement scripts that come with the beta require that you move in a direction to face that direction, and I was already learning more about assembly so I was eager to try some things out. I had the idea to separate the direction the ship faces with the actual movement, and it took hours to get right, but I did it. In this game, the directional buttons only affect which direction your facing, and pressing the B button will propel you forward in whatever direction you're facing. You can also press the A button to fire a projectile! I'll post my scripts and settings here soon in case any of you want to try it out.
Here's a video of the game in action so far.
You can also download the rom below and try it out for yourself! There aren't any enemies or win/lose states yet (or even music), but it's still kind of fun to glide around and shoot all over the place.
By the way! If any of you crazy awesome music makers are feeling generous, this game could use some kickass music and sound effects (for when that's available). I'd also love some ideas on what kind of enemies to make (because right now I'm a bit stumped).
And I turned that into this:
So, I thought it might be cool to have a little shooter game where you save the earth from some kind of extraterrestrial threat or something (haven't thought it through yet). But the movement scripts that come with the beta require that you move in a direction to face that direction, and I was already learning more about assembly so I was eager to try some things out. I had the idea to separate the direction the ship faces with the actual movement, and it took hours to get right, but I did it. In this game, the directional buttons only affect which direction your facing, and pressing the B button will propel you forward in whatever direction you're facing. You can also press the A button to fire a projectile! I'll post my scripts and settings here soon in case any of you want to try it out.
Here's a video of the game in action so far.
You can also download the rom below and try it out for yourself! There aren't any enemies or win/lose states yet (or even music), but it's still kind of fun to glide around and shoot all over the place.
By the way! If any of you crazy awesome music makers are feeling generous, this game could use some kickass music and sound effects (for when that's available). I'd also love some ideas on what kind of enemies to make (because right now I'm a bit stumped).