CluckFox
Active member
A brief discussion on Discord about making a golf game got me thinking about Physics. @CutterCross pointed out the following video as a point of reference.
I'd like to make some test ROMs in an attempt to implement my own ballistic physics code for use in fellow NESMakers' future games. The gravity-enabled physics engines that ship with NESMaker's Platform/Vania modules can already do at least 80% of the work. The rest is optical illusions and only occasional use of "slow" math calculations.
I'd like to make some test ROMs in an attempt to implement my own ballistic physics code for use in fellow NESMakers' future games. The gravity-enabled physics engines that ship with NESMaker's Platform/Vania modules can already do at least 80% of the work. The rest is optical illusions and only occasional use of "slow" math calculations.