MistSonata
Moderator
Alternatively you could let the compiler convert it into hex for you by removing the "$" sign and writing the number in decimal. So "#48" would be the same as using "#$30".
Also, if you go into "GameEngineData/GameData/" you'll find "MonsterList.txt" which will give you the monster's number as of the last export, just add 16 to that.
Also, if you go into "GameEngineData/GameData/" you'll find "MonsterList.txt" which will give you the monster's number as of the last export, just add 16 to that.