dale_coop said:
You have to set the sprite0 even if you don't use it.
Then, you can set the "HIDE_HUD" user constant to "1" (in Project Settings > User constants). It should... hide the HUD
I am using sprite zero, and when I mean single screen, I was talking about the option in the screen options not the single screen core or adventure if there is any confusion.
When I change use constant to HIDE_HUD 1 all it does is just hides the hud on every screen.
Because the Hud is hidden this makes the game crash because there is no more corner hud to collide with the sprite zero. I just want to hide the hud during cutscenes, but the Hide HUD option in screen settings does not work for the scrolling module.
Making the text black solves this but also I just realized I cant see my text. So that was out of the question.
I only have three solutions one workaround and one that could help a lot of people.
- Disabling the zero sprite check in some screens, if that is possible
- I have no choice but just design the game like an old school arcade. Since you can't have cut scene text without the HUD showing
- Or I use the Icarus HUD which I didn't want to use because I don't have room for sprites.
SO ill have to go with choice number 2 if there is no solution to 1. which may be a bit fun!