red moon
Member
I had a number of general questions, so I will post them individually over the next couple of days to not overwhelm the thread
It is possible to set a game object that is destructible to not damage the player?
What I have at present functions. There are weeds, roots and moss that can be destroyed to allow the player to pass by or uncover a hidden object. They damage the player at present, which feels a bit odd. I tried different settings and as NPC you simple walk behind them which is not as satisfying. I am wondering, even without damage could you walk through them even though they have bounding volumes? I seem to be able to into enemies crossing into their bounding volume which then adds a bit of knock back. And that would be fine if your bounding volume entered their bounding volume and then you were knocked back but not damaged.
Thanks for taking the time to read this. I can put up screens if need be, but did not seem like a case that it would!
It is possible to set a game object that is destructible to not damage the player?
What I have at present functions. There are weeds, roots and moss that can be destroyed to allow the player to pass by or uncover a hidden object. They damage the player at present, which feels a bit odd. I tried different settings and as NPC you simple walk behind them which is not as satisfying. I am wondering, even without damage could you walk through them even though they have bounding volumes? I seem to be able to into enemies crossing into their bounding volume which then adds a bit of knock back. And that would be fine if your bounding volume entered their bounding volume and then you were knocked back but not damaged.
Thanks for taking the time to read this. I can put up screens if need be, but did not seem like a case that it would!