Mugi
Member
here's Dimension Drive.
you play as Mari, a student derp from a science university, who took an odd job as a lab assistant for a slightly nuts looking professor to earn some extra cash.
Insidentally, she manages to poke the doc's new invention and gets hurled into an alternate reality.
From here on the game starts, and your task is to roam through the world in this alternate dimension, searching for gems to power up the Dimension Drive, and send you back home.
Dimension Drive is heavily affected by my favourite NES title, shatterhand, in it's game mechanics, as such, your only weapon is your fist.
You punch things, and everything you punch will spectacularly explode.
planned ideas include, but are not limited to:
- powerup(s)
- companion (possibly permanent)
- scrolling stages (i will start working on this on the code/mechanic side once 4.1.0 is out for scrolling)
- animated background tiles.
- adventure oriented gameplay, you will backtrack locations and are encouraged to explore the world.
- Shatterhand-style stage selection, with possibility to revisit stages.
Everything palnned is subject to change as i mature the concept in my head.
currently planned stages are:
- intro stage / stage selection
- withered forest (emerald)
- amethyst caverns (amethyst, doh)
- golden temple (ruby)
- icy peak (sapphire)
- hidden laboratory (topaz)
I had already designed a tileset for the forest stages, but since I did that prior to purchasing NESmaker, I was forced to more or less scrap the entire thing as it was non-compilant, and completely beyond saving.
disheartened, I decided to discard the entire tileset, and work on another instead. I ended up on golden temple stage.
here's a mockup room running on mesen, and the corresponding tilesheet.
hope you like it
you play as Mari, a student derp from a science university, who took an odd job as a lab assistant for a slightly nuts looking professor to earn some extra cash.
Insidentally, she manages to poke the doc's new invention and gets hurled into an alternate reality.
From here on the game starts, and your task is to roam through the world in this alternate dimension, searching for gems to power up the Dimension Drive, and send you back home.
Dimension Drive is heavily affected by my favourite NES title, shatterhand, in it's game mechanics, as such, your only weapon is your fist.
You punch things, and everything you punch will spectacularly explode.
planned ideas include, but are not limited to:
- powerup(s)
- companion (possibly permanent)
- scrolling stages (i will start working on this on the code/mechanic side once 4.1.0 is out for scrolling)
- animated background tiles.
- adventure oriented gameplay, you will backtrack locations and are encouraged to explore the world.
- Shatterhand-style stage selection, with possibility to revisit stages.
Everything palnned is subject to change as i mature the concept in my head.
currently planned stages are:
- intro stage / stage selection
- withered forest (emerald)
- amethyst caverns (amethyst, doh)
- golden temple (ruby)
- icy peak (sapphire)
- hidden laboratory (topaz)
I had already designed a tileset for the forest stages, but since I did that prior to purchasing NESmaker, I was forced to more or less scrap the entire thing as it was non-compilant, and completely beyond saving.
disheartened, I decided to discard the entire tileset, and work on another instead. I ended up on golden temple stage.
here's a mockup room running on mesen, and the corresponding tilesheet.
hope you like it