Mugi
Member
stevenshepherd said:Looks like it feels really good and the graphics are real nice!
thanks! i linked a rom few posts earlier if you wish to try it, it's not much but there's a couple rooms and you can jump around testing the physics with it if you're interested of testing out how the controls actually feel.
(that rom doesnt have hurt or HUD implemented and the monsters cant harm you anyway.)
edit:
i finished all the animations for the player now that i can do prior to 4.1.0 coming out (i will rework attack completely so it's missing for now, and wall hanging tile is not done so animations for that are missing.)
death animation is now done (along with a slight delay to not just instantly throw you to restart once yourt HP goes to 0)
here's the current rom for physics and animation testing, let me know if you run into some issues with it (some animations might still glitch with buffering inputs, they're kinda hard to reliably fix.) but overall im starting to be really happy how the player handles now.
http://dev9.blacklabel-translations.com/scrn/dd/deathanimations.nes
here's a tiny vid:
https://youtu.be/GO_8aRLf6fQ
(man how much do i hate that the vids just make the player invisible since half of the frames are missing )