fjamesfernandez
Member
Congrats Mugi! Man, you are pushing it to the max. This is so exciting to watch being developed. I have so much to do Can't wait to see the new update.
Mugi said:So, we've been talking about the story of this game really vaguely so far, mostly because while the basic idea was down, we never actually fleshed anything out properly.
that changed today with the inclusion of the cutscene engine, which has been completely written from scratch, including our own text routines.
this engine is capable of displaying 1024 unique tiles at once on screen (full screen graphics) and the text engine has no arbitrary text group limitations or whatever else. it prints 4 lines of text, 26 symbols per line, and
has a function to pause the text for desired amount of frames at any given point in the text.
Bucket Mouse said:Wait, I thought full screen graphics on the NES were impossible -- you had to repeat tiles somewhere because there simply wasn't enough memory. How'd you pull this off?
Mugi said:ha! i wish.
this late endeavor of getting the path tiles and hud tiles in normal use will greatly assist in the visual side of the project though.
but i still have lots of work with mechanics and whatnot. There's no need for a pretty game with no content.
its all learning for me at this point.
Mugi said:well there's not much point on a pretty game either if there's nothing to do in it, you stare at it for 10 seconds and you good, onto the next game.
fjamesfernandez said:Mugi said:well there's not much point on a pretty game either if there's nothing to do in it, you stare at it for 10 seconds and you good, onto the next game.
LMAO! Both content and pretty need to go hand in hand Thats why the community has you
Mugi said:fjamesfernandez said:Mugi said:well there's not much point on a pretty game either if there's nothing to do in it, you stare at it for 10 seconds and you good, onto the next game.
LMAO! Both content and pretty need to go hand in hand Thats why the community has you
except that i have basically no content on the game so far lol
Mugi said:we'll see what the furuter holds.
monster design etc will be our stepping stone here too, since im really terrible at that (my graphics style is not quite suitable for designing simple mosnters heh.)